The Outer Rim Guilds costuming standards are looking to create high quality costumes that look as if the character has just stepped out of the Star Wars universe and into real life. The Star Wars Universe encompasses many media outlets such as movies, television, games, books and comics. Characters contained within these sources are available for Outer Rim Guild members to use as a basis for their costume.
The Outer Rim Guilds also recognizes the creativity within our costume community and allows for you to create custom Star Wars characters that can represent the Outer Rim Guilds. Custom character costumes must still adhere to high quality standards and must represent the Star Wars Universe as if it were an actual character from Lucasfilm.
If a costume standard does not exist for an existing canon character that costume may still be accepted for Official Membership, nonetheless. A canon reference photograph comparison of the of the character being represented shall be required at the time of submission for comparison with the costume being submitted.
The Costume standards will be continually updated, and there are likely to be characters in the Star Wars universe that qualify for full membership in the ORG that are not yet represented in the costuming standards.
If you have any questions please contact us directly at:
Costume Standards for Jedi or Sith Characters
A Jedi was a member of the Jedi Order, who studied, served, and used the mystical energies of the Force; usually, the light side of the Force. The Sith, also referred to as the Sith Order, was an ancient religious order of Force-wielders devoted to the dark side of the Force. Driven by their emotions, including hate, anger, and greed.
The weapon of the Jedi and Sith was the lightsaber, a weapon with a blade made of pure energy. The Jedi fought for peace and justice in the Galactic Republic, usually against their mortal enemies, the Sith and Dark Jedi, who studied the dark side of the Force.
The Costume Standards listed below represent the basic Jedi or Sith character you can create within the Outer Rim Guilds. If you wish to create a “face” character, i.e., Luke Skywalker, or Darth Maul, those costume standards will need to be screen accurate for any face character portrayed.
The use of custom characters within the ORG allows us to explore and create our own characters, but it must still be within the theme of Star Wars. The sum total of the costume must reflect a recognizable character that could be found in the Star Wars galaxy.
Basic requirements for Jedi or Sith characters:
Jedi colors should reflect the Light side nature of the characters, such as earth tones, though black is a dark color it is not forbidden to be used for the character, i.e. RotJ style Luke Skywalker.
Sith colors should reflect the darker nature of the characters, so the use of red, black purple and darker colors. This does not exclude lighter colors such as silver, gray, or white.
Tunics (Outer and Inner):
The outer tunic must be long enough to at minimum cover the groin and rear, though it may be longer. Full length tunics should not drag on the floor and should be hemmed at least a couple of inches off the ground so that they do not present a tripping hazard.
Outer tunics may have hoods. The hood of an outer tunic should have the same appearance as a hood on a cloak/robe in shape and construction. Outer tunics may have; full sleeves, three quarter length sleeves, or be sleeveless. Full length sleeves must reach past the wrist but not exceed the first knuckle in the hand.
Inner tunics may have one of three styles of collar: Traditional, Mandarin, and Mock Turtleneck. They can either be full sleeved or a dickey that mimics the look. Inner tunics are permitted to have hoods so long as they are used with an outer tunic that does not have a hood. As with hoods on outer tunics, the appearance of the hood should be similar to that of a Jedi robe. If using a commercially produced shirt as an inner tunic with a sleeveless outer tunic or three-quarter sleeve outer tunic, remember that the cuffs should be covered with either arm wraps or gloves. There should be no visible t-shirt style or knit style cuffs on the under tunic.
Tabards must extend at least to or past the bottom hem of the OT on the front. The back tabards may end under the obi or may extend to (or past) the bottom hem of the OT (or may be the same length as the front tabards). This guideline is obviously for the more traditional length OTs. For OTs that are longer (past the knee or to the floor or where a full length skirt is worn), the tabard length would be more variable.
Tabard construction should be such that the front tabards do not overlap. This is often accomplished by constructing the tabards in a “Y” formation where any seam joining the tabard below the obi to the tabard above the obi is covered by the obi. Tabards may cross in the back. Tabards may be sewn together in the back.
Scarf-style tabards, having an around-the-neck design, are permitted. A single front tabard centrally located covering the crotch area is permitted. The end of the front tabard(s) may have a variable design (square, rounded, triangular, octagonal, etc.)
Tabards may have borders and/or varying decorative symbols or other decorations such as Aurebesh. Leather or pleather tabards are permitted.
Tabard width should generally be from the seam at the collar of the OT to the edge of the shoulder and be a similar width as the obi. A general width to use would be 5 inches to 6 inches wide depending on one’s height and build, and the width should be proportional to the costumer’s body.
The obi wraps around the waist and should be approximately three times the width of the belt and/or of a similar width as the tabards. Obi closures such as Velcro, or snaps should not be visible. Leather or pleather Obi’s are permitted. An obi may have borders.
The belt should be leather, black or brown, and match the color of your boots.
Prequel style Jedi belts have a wide leather main belt with a thinner secondary belt on top of the main belt, and a movie-style or similar buckle on the secondary belt. The thinner secondary belt cannot be loose or “sag”.
Button studs should be used to help anchor the outer/thinner belt to the inner/wider belt. Generally, 8, eight button studs. Screw posts or Chicago Screws, are preferred and the metal of the studs should match the metal of the buckle or as close as possible.
Original Trilogy style belt such as Luke Skywalker or Old Ben Kenobi should be a singular wide leather belt with a rectangular, octagonal, or oval unadorned buckle. Belts are generally two inches to two and a half inches wide, but the width should be in proportion to the wearer. All belt closures such as Velcro, snaps, etc. should not be visible.
Belt and boots should match and be of a complimentary color, i.e., black and black or brown and brown. No black/brown combinations.
Pants or skirt:
The pants or skirt should be made from fabric similar to that of the Outer Tunic. Pants or skirt in similar allowed colors can include any color that ties in with the above items in your costume. No visible laces. Pants should largely be non-descript without decoration. Traditional pants pockets are permitted but must not be visible.
Skirts that are separate from the OT, should be long enough so that no bare skin is visible, and may be floor length, so long as they do not interfere with choreography or safe movement.
Brown or Black Boots made from leather or leather-like material are acceptable. Rubber boots are not acceptable for characters. Mid-calf, but not above the knee.
No visible laces or outside zippers. When necessary, inside zippers are permitted.
Straps & shin-spats are allowed but not required though can be used to cover laces and zippers.
Boots and belts should match be of a complimentary color, i.e., black and black or brown and brown. No black/brown combinations.
Buckles or buttons are permitted but should complement the boot and not detract from the overall look of the Jedi costume. Mini-Chaps that do not extend above the knee are allowed.
Lightsaber belt Clips: A Covertec clip, D-Ring clip or any other Star Wars looking clip is present to secure the lightsaber, and it is attached to the belt.
Pouches: Leather or leather-like belt pouches. May match the color of the belt, or a color of your costume.
Food pellets: Food pellets should be painted a metallic color and may be gold, silver, bronze, copper or pewter. Other metallic colors are not permitted.
Jedi Robe/Cloak or Poncho:
Large Jedi robe or cloak with attached oversized hood, similar to Prequel movie canon robes/cloaks, in the same color scheme as your main costume. The material for your cloak or robe should be a nature fiber with weight to the cloak to allow it to hang properly. Synthetic fabrics, and some lightweight fabrics, will not be approvable for the cloak.
The hood should be large enough so that when the hood is up, the sides of the hood drape to extend to or cover the shoulders and when down, the tip of the hood should fall near the small of the back or lower.
The sleeves should be full and flare larger on the hand end. When the hand end of the robe sleeve is closed, the length of the end of the sleeve should be at least half the length of the costumer’s arm or longer. The circumference of the robe sleeve opening at the hand should be at least as long as the sleeve from shoulder to the hem.
Sleeveless Robe: Robe or cloak may be sleeveless so long as the material is properly hemmed around the arm hole. The length of the robe or cloak/cape should be hemmed no shorter than two inches off the floor.
Ponchos: Ponchos, such as the one worn by Qui Gon Jinn and Luke Skywalker are permissible as well. Ponchos should fit the body accordingly and not extend past the knees. be hemmed no shorter than two inches off the floor.
Costume Reference Guide for Smugglers
The Smuggler is certainly on the wrong side of the law, but some may explain this away as if the law were wrong or inadequate. Often living upon a freighter that they have made their home; they work where they live and can sometimes have very pleasant lives. Smugglers are represented by Han Solo, Lando Calrissian, Talon Karde and Hondo Ahnaka.
These scoundrels wear largely mundane attire within the Star War Galaxy. With that stated Guild members must still strive to achieve the appropriate Star Wars look for a generic smuggler character. Here are some guidelines to follow when creating this character for ORG. Please remember to communicate with the Directing staff to make sure you are on the right path to put this together correctly. We would prefer to answer several questions rather than you spending money on something that will not be accepted into the Outer Rim Guilds.
Elements of a smuggler costume could include:
a. Han Solo style shirts, and Rebel Fleet Trooper are good examples of the style.
b. No visible buttons or buttonholes
2. Pants or skirt:
a. Pants should largely be non-descript without decoration. Traditional pants pockets are permitted.
b. Cargo pants are permitted, like the style the rebel fleet troopers wore.
c. Skirts are permitted so long as they are of sufficient length to cover legs appropriately for conventions and performances.
3. Jacket or Vest:
a. Han Solo style vests, and Rebel Fleet Trooper vests are acceptable covering for your smuggler. Other Earth style vests should be modified to fit into the Star Wars design.
a. Brown or Black Boots – Leather or leather-like (no rubber boots).
b. Mid-calf, but not above the knee. Motorcycle boots, or “engineer” boots. Extensions like seen in the movie are allowed.
c. No visible laces.
d. Straps & shin-spats are allowed but not required (though can be used to cover laces).
e. Buckles are permitted but should complement the boot and not detract from the overall look of the costume.
f. Low-heeled 1 – 1 1/2 inches maximum.
g. Mini-Chaps (not above the knee) are allowed.
a. Black or Brown Utility or gun belt should be proportional to wearer.
b. Belts are generally two inches to two and a half inches wide, but the width should be in proportion to the wearer. Very tall or large cosplayers may need a wider belt. Very short people may need a narrower belt.
c. No Earth-bound buckles or buckles that obviously belong to an Earth-bound period, culture or to other sci-fi/fantasy genres.
d. Belt and boots do not need to match, but can be of a complimentary color, i.e., black and black or brown and brown. Black/brown combinations may occur due to smugglers trading or liberating items after certain job related "accidents".
e. Belt must be constructed from leather or leather-like material or tactical webbing.
f. If tactical webbing is used, it must be modified to appear in-universe. Must have a holster if a pistol is used. Tactical holsters must be modified to appear in-universe.
g. Bandoleers may be added.
h. Belt and/or Bandoleer must have a minimum of two pouches or ammunition cartridges.
a. NO REAL WEAPONS ALLOWED; no firearms or working airsoft guns are permitted at any Outer Rim Guilds event for your safety.
b. NERF guns converted to Star Wars props must be repainted, weathered, and rendered inoperable.
c. 3D printed weapons are acceptable.
d. Rubber prop guns are also acceptable.
1. Head covering:
2. Packs, satchels, or bags